Dominic Deane
Co-founder and CEO
A decade founding and scaling VR, AR and video-game technology companies. Formerly COO at Gemba. Oxford University MBA.
Company
We started iliad to help publishers and studios get more players into their titles by letting them play. We think the audience a publisher has already earned is the most under-used answer to a crowded release calendar.
The delivery runs inside PC host games today and inside StageTime's arcade cabinets in VR, where the same PC builds stream from our cloud.
Co-founder and CEO
A decade founding and scaling VR, AR and video-game technology companies. Formerly COO at Gemba. Oxford University MBA.
Co-founder and CTO
Twenty-five years building game technology. Formerly Technical Director on Call of Duty. Part of the team behind the Photon multiplayer engine. Ex-Scopely, MPG, Miniclip.
Backed by


$1m raised from investors across the US, UK and Germany.
Where we are
What runs, what is coming, and the order we build in.
100,000 players reached monthly by titles where iliad is live.Reach of the host titles. Not sessions, demos played or conversions.

StageTime by Virtuware
social VR on Meta Quest
We met the Virtuware team at GDC in March. StageTime is activity-led social VR on Meta Quest, and an arcade of playable games was a natural fit: the audience was already there.
Our system was built for one player in one private session. A cabinet is the opposite: one screen, a crowd, one player at a time. So we rebuilt it around a session the room can watch, with control passed from player to player.
It held up. The cabinets now stream PC games from our cloud across North America and Europe.
One session, as the schema records it
Diagram, not a recorded session. No timings shown.
Prebuilt image, GPU-backed.
Streams to the cabinet.
One plays; the room watches.
Same session, next player.
Events are traced end to end.
StageTime's own clip of the arcadeWhat this means for platforms
Write to dominic@ili-ad.com.