Playable Discovery for platforms
Let your players experience a game before they install it.
Someone browsing your store sees a button: try it now. They click, and they're playing a streamed instance of the game without leaving your page. When they've had the first level, or however long you set, they're back where they were, and can buy it or wishlist it.
Available to stores, launchers and communities through scoped deployments.

1The offer. Shown only once the check passes: a good connection and a free instance. Otherwise nothing is shown.
2The stream, in the same pane. Return goes back to the page; Store page goes on to the page agreed.
One session, and who runs each step.
The check comes first
- 1iliadCheckThe player's connection, and that an instance is free.If either fails, no offer is shown.
- 2Your platformOfferA tile on your page. The player chooses to try it.
- 3iliadInstanceStarted from a prebuilt image on GPU-backed hardware.
- 4BothStreamYour platformPlays in your surface. Nothing installs.iliadSent from the instance to the player.
- 5Your platformReturn or storeBack to your page, or on to the store page agreed.
The demos run on our servers, so your client never needs the game's engine. How your client integrates is designed as part of the deployment.
You bring the surface and the audience. We bring the check, the instance and the stream. The rest is agreed in writing before anything ships.
Deployment detail: inputs and devices, regions and capacity, reporting format
Already have streaming?
Our delivery is built for short, chosen sessions that begin inside your surface and end with a return or a store choice. If you already stream games, we'll show you where this overlaps and where it doesn't. The offer, the check, the session controls and the reporting are the parts we add.
Thinking of building it in-house?
Possible for a platform with the team for it. A scoped deployment is a way to see how players behave before committing that team.
Our first public deployment is inside StageTime, a social VR world on Meta Quest.
Its arcade cabinets stream PC games from our cloud, which shows the check, the instance and the stream working on a surface that isn't a game. A store or launcher deployment is scoped for its own environment.
Deployment summary
- Each demo runs on an instance started from a prebuilt image, on GPU-backed hardware.Stated by iliad
- Before an offer appears, we check the player's connection and that an instance is free. If either fails, nothing is shown.Stated by iliad
- Builds made in Unity or Unreal.Stated by iliad
- Running in North America and Europe today.StageTime deployment
How your client integrates, regions, capacity and commercial terms are agreed in scoping and written into the deployment.




