iliad

Playable Discovery for platforms

Let your players experience a game before they install it.

Someone browsing your store sees a button: try it now. They click, and they're playing a streamed instance of the game without leaving your page. When they've had the first level, or however long you set, they're back where they were, and can buy it or wishlist it.

Available to stores, launchers and communities through scoped deployments.

Key art for Parkour Race
Parkour Race Try it nowBuyWishlist
Streamed by iliad
Parkour Race streaming in the same pane
ReturnParkour Race, streamed demoStore page

1The offer. Shown only once the check passes: a good connection and a free instance. Otherwise nothing is shown.

2The stream, in the same pane. Return goes back to the page; Store page goes on to the page agreed.

One session, and who runs each step.

The check comes first

  1. 1iliadCheckThe player's connection, and that an instance is free.If either fails, no offer is shown.
  2. 2Your platformOfferA tile on your page. The player chooses to try it.
  3. 3iliadInstanceStarted from a prebuilt image on GPU-backed hardware.
  4. 4BothStreamYour platformPlays in your surface. Nothing installs.iliadSent from the instance to the player.
  5. 5Your platformReturn or storeBack to your page, or on to the store page agreed.

A diagram of one player session, in order; the blue line divides who runs each step. Step 4 sits on both sides.

The demos run on our servers, so your client never needs the game's engine. How your client integrates is designed as part of the deployment.

What happens when

You bring the surface and the audience. We bring the check, the instance and the stream. The rest is agreed in writing before anything ships.

You bringiliad bringsAgreed for the deployment
Surface and curation
The discovery surface, where the play control sits, which titles are offered and who approves each one
Rendering into the surface you provide, and a check that each build runs well
Placement rules, how an offer is labelled to players, review cadence
Content
The titles you want to offer, with their publishers' agreement
Hosting and streaming of each approved build
Which builds and slices are in scope, and who prepares them
The session
Your entry point and your brand
The check, the stream, the session and the return control
Entry, exit, and the store or wishlist hand-off
Commercial and reporting
Your first-party data and your existing supplier arrangements
Usage-based delivery and session-level reporting from the stream
Who pays for what, exclusivity, scope, term and pricing
Deployment detail: inputs and devices, regions and capacity, reporting format
Inputs and devices
Your client and its input schemes
Streamed input handling
Supported devices and controllers
Regions and capacity
Your audience footprint
Instances and streaming infrastructure
Regions, concurrency and session budget
Reporting format
Your first-party data
Session-level export from the stream
What is shared, in what form, how often

Already have streaming?

Our delivery is built for short, chosen sessions that begin inside your surface and end with a return or a store choice. If you already stream games, we'll show you where this overlaps and where it doesn't. The offer, the check, the session controls and the reporting are the parts we add.

Thinking of building it in-house?

Possible for a platform with the team for it. A scoped deployment is a way to see how players behave before committing that team.

Our first public deployment is inside StageTime, a social VR world on Meta Quest.

Its arcade cabinets stream PC games from our cloud, which shows the check, the instance and the stream working on a surface that isn't a game. A store or launcher deployment is scoped for its own environment.

How StageTime came together

Deployment summary

  • Each demo runs on an instance started from a prebuilt image, on GPU-backed hardware.Stated by iliad
  • Before an offer appears, we check the player's connection and that an instance is free. If either fails, nothing is shown.Stated by iliad
  • Builds made in Unity or Unreal.Stated by iliad
  • Running in North America and Europe today.StageTime deployment

How your client integrates, regions, capacity and commercial terms are agreed in scoping and written into the deployment.