iliad

For publishers and studios

Playable Discovery

Use the games people already love to grow the rest of your titles.

A player in one of your games picks a tile and is straight into a streamed demo of another. Nothing to download, and one button takes them back.

Runs inside PC games built in Unity or Unreal. Console coming.

The audience for your next game is already playing one of yours.

Publishers and studios first. Platforms through scoped deployments.

A live game is an audience you already have. Offer its players a playable slice of the game you're about to launch, or of an older title that never found them, and see how many played, for how long, and how many went on to the store.

A store, launcher or community can offer the same thing to someone browsing a game's page: try it now, without leaving the page.

Players in Aircraft Battle are offered Retro Rally. An illustration: the menu and tile are drawn.

Publishers & studios

Introduce the game you're about to ship to the players you already have. You choose the titles, set the limit and read the results.

For publishers and studios

Platforms

Let players try a game inside your store, launcher or community. Scoped per deployment.

For platforms

Set the limit, pause when you like, and see what players did.

Publisher dashboard. Invited teams sign in.

One campaign page in the publisher dashboard: the campaign's Active state, its budget and spend, a trend chart and the conversion funnel from impressions to play starts, store clicks and wishlists
  1. 1

    Active, or paused

    The campaign's state. Pause or resume at any time.

  2. 2

    The cap, and what's spent

    You set the limit. Players beyond it don't see the tile, so a campaign can't overrun.

  3. 3

    Counted in the stream

    Play starts and store clicks are counted by us, campaign by campaign. Wishlists come from the store.

One campaign page, unedited. Recorded in a sample environment. The campaign and its figures are sample data, not results.

The dashboard, spend and controls

100,000 players reached monthly by titles where iliad is live.

Reach of the host titles. Not sessions, demos played or conversions.

The first public deployment is inside StageTime, a social VR world on Meta Quest, where arcade cabinets stream PC games from our cloud.

How StageTime came together

Backed byIdentity.vcFuel VenturesFounders FactoryBoost VC